With a mission to form a group of dynamic and energetic E-sports talents in Malaysia, Skydream launched the “Malaysia Legend Championship (MLC) E-sports F1 Racing Night Run” as an initiative to flourish the E-sports industry in Malaysia. The event was supported by the Ministry of Youth and Sports of Malaysia and was also graced by YB Senator Dato’ Sri Ti Lian Ker, the Deputy Minister of Youth and Sports Malaysia.
Formula 1 (F1) has recently been the hot topic to be discussed among youngsters as the highly anticipated sport bloomed in the entertainment industry. This includes the involvement of F1 in the gaming industry where players can be crowned as F1 Champions as they compete with elites from all around the world. In conjunction with the trend emerging in the local entertainment industry, Skydream wishes to play a part in expanding the E-sports industry in Malaysia by contributing to building a local E-sports team to represent Malaysia on the international stage.
Managing Director of Skydream, Andy Lim hoped to vivify the markets and investment of Malaysia especially post Covid-19 pandemic which heavily impacted businesses and industries. Furthermore, Skyworld is also on a mission to support and cultivate the F1 e-sport talents in the local scene.
During the Night Race, 16 qualified contestants raced each other as they fight for the top eight seats in the competition which will then allow them to stand a chance to be in the top fours to compete in the Grand Final. The champion of the race brought home RM3,000, the second runner up – RM1,500, RM1,000 for the third runner up and an additional RM 550 for the fastest lap.
Deputy Minister of Youth and Sports of Malaysia YB Senator Dato’ Sri Ti Lian Ker, had shown great support to Skydream’s vision. He said: “They have created an enduring and energetic ecosystem to stimulate and enhance the diversity and industry of E-sports in Malaysia.”
Ti continued, “Since the normalization and expansion of E-sports and its markets, online games are no longer just leisure activities. Most of the country had recognized E-sports as an official sports and most professional schools had opened up E-sports related professions. More and more types of E-sports had been vigorously developing.”